Digimon world 3 where is veemon hiding




















Submitted by Neto Attack twice occasionally Sometimes you can attack twice. One way is to get your opponent's health to the reds. Go to the left where a ladder is located. Baronmon will be on top of the ladder. Train Guilmon to level 40 to get Gallantmon, Gallantmon at level 10 will learn Grizzmon. Train Grizzmon to level 50 to get GrapLeomon. Train Devimon to level 50, you will get Myotismon. Train Myotismon to level 99, you will get MaloMyotismon.

Train him to level If you have Gallantmon and MaloMyotismon at level 40, you will get Beelzemon. Note:If you don't know how to get Skullgreymon look below. Now train the Skullgreymon. You'll notice at Lv it will learn a technique Dark Shot. Note: It's better then Wargreymon. For example, if Kumamon has strong Dark tolerance and Giulmon has strong Fire tolerance, it will only effect those two types.

Before you DNA Digivolve, make sure you have your tolerance set correctly. Go to the machine and it will say that Guilmon possesses a Blue card. Go to Asuka City and enter the Inn. Go into the room full of beds and you will find Guilmon. Talk to him and he will say his cousin has a Blue card and he will be going somewhere to eat. Go to the Forest Inn, and beside the Guardromon you will see a Guilmon. Talk to him and he will say he is in Sieryu City.

Go to the Sieryu Inn and talk to the Guilmon on the bed. He will give you a Blue card which is a fake. Go to East Station to that machine, and it will tell you that it is fake. Return to Sieryu City and you will see a Guilmon on the streets. Talk to him and he will say that Guilmon is a trickster and that he likes to hide in spooky places. Go to the Forest Inn. Go to the bottom floor to find him. Talk to him and he will apologize and give you the Blue card.

You can then go to the East Station and go to the South Sector. Submitted by Neto Cardmon When fishing, land and stop on the yellow space all the way. Otherwise, you will just get the local Digimon in the water there. If you cannot land on the yellow, land on the other color blue and you will be confused, You can then try again without fighting. Galacticmon is weak against fight attacks. The attacks that weaken him the most are Thunder attacks.

Just before you defeat the tail, have your weakest Digimon out. The tail will disappear and the body will use a attack called Gracnark Cannon. Your Digimon's HP will go down to one and Galacticmon will copy one of your attacks. Next, fight the body.

This is very difficult. Nothing does a lot of damage on him. Thunder attacks still work well. When you only use fight enough times he will stop attacking for awhile, but his main attack is to counter attack then hit you with a attack called "???????? It does not do that much damage. After you have hit him enough times an FMV sequence of him exploding will begin. If you have a Gallantmon or Cannondramon, he will go down quickly. Next is Suiginmon Digimon of Power. He is weak to water and ice attacks.

His Fight attack hits you four times -- have some Ultracharges ready. Last is Rajinmon Digimon of Thunder. He is fairly easy if your Digimon are trained well. Water and ice attacks work on him. After all of them are defeated, prepare to take on Galacticmon.

It will beat Metalgraymon with just two hits. You need to get those two. For BlackWarGreymon, first gain her mega, Sakuyamon. Then level her up to level 10 to get Devimon. Before letting Myotismon's skill level reach 20, make sure that Renamon's strength is over or you will not get Grizzmon. Once you have Grizzmon, when its skill level is 30 and defense is over without any armor or accessories , you will get Greymon.

Greymon turns into SkullGreymon at skill level 50 with Dark Tolerance over When SkullGreymon reaches level 99, it becomes BlackWarGreymon, which then needs to reach level 99 itself. For GranKuwagamon, once Kyubimon reaches level 20 and has over 80 strength, Stingmon will appear. When Stingmon reaches level 40, Kabuterimon will become optional. The other Digimon besides Kabuterimon required to get GranKuwagamon is Imperialdramon, which is Paildramon at level Paildramon is ExVeemon and Stingmon and level 5 if you have Kabuterimon there is no need to worry about Stingmon for this.

Raise Renamon to her ultimate, Taomon, and have Taomon's skill level reach 20 with her wind tolerance over Once you have Kabuterimon and Imperialdramon, level them both to level 40 to get GranKuwagamon. Agumon for Greymon, etc. She will tell you a little about it. Talk to girl in Phoenix Bay. She will tell you to go to Bios Swamp. This is right from the Bulk Bridge area. Find the Shrine and you will find Crest of Sincerity sic, as appears in the game then you will think about asking Sepikmon.

Go to see Sepikmon. He suggests seeing Baronmon about a bomb. Go to Tyranno Valley. He will make a TNT Chip. Go all the way back to Shrine and blow up the wall. Note that your character calls it the Digi-Egg Of Sincerity.

He will move aside. Then, go to the dock to the Ug lake. At the very top is the Digiegg Of Reliability. You can call Digmon whenever you are at a hole with red dirt around it. Go down the ladder at the entrance of the lake. You will see Divermon in the water. Talk to him and he will give you a Divermon card. Go to the square platform and press Action.

When you are in the water, keep going to the right. You will see light. Go to it and press X. You will go up and a message reading "Welcome To Dueling Island" will appear.

You will get an easy bits every time you defeat him. Note: You must have a Counter Crest, low defense, high attack and any elemental accessories on your Digimon for this trick.

You may encounter Numemon light blue or so. Before you fight him, equip the Counter Crest and the elemental accessories. When you fight him, you can attack him with the "Fight" ability or a special attack. When he attacks you, counter it with the Counter Crest.

It does the same amount of damage that he did to you, and with the low defense, it should do even more damage. Also, with the elemental accessories, it should do slightly more damage to Numemon.

After you defeat him, you will get experience and about bits. In Asuka City at the inn, go to the left of the door and down the ladder. Go through the door that should be to the right of you.

You will go through a underground passage. Turn left and follow that path until you rach a little place where the screen switches. There should be a box there. Open it for bits. Submitted by Neto Easy experience Tag in all your weaker partners first, then tag in your strongest last.

Do not forget to heal them to get the experience. Then, finish with the strongest Digimon. All the digimon will get the same amount of experience. Note: This trick requires a controller with a auto-fire feature.

Go anywhere where you can kill the enemies in one hit with attack. Set the auto-fire to X and use a rubber band to keep X and the D-pad held. Allow the game to remain in this condition for an extended amount of time. Go to Amateratsu Dungeon. Fight until you reach the Fire Dungeon.

Unless I specifically tell you not to. You'll get lots of good information and hints, along with flavor for the game world. It's also sometimes the only way to advance the plot. I'll try to highlight the important information in an area, but you'll have a much more enjoyable time of things if you talk to the people yourself. Outside Smith's Shop, Masato tells you that your first goal is to go east to Seiryu City and defeat that leader. Agumon tells you that you should train your Digimon at the nearby gym, and Patamon mentions that Digimon can only digivolve during battle.

Inside Smith's Shop one of the kids informs you that there are some items you can't buy in shops. Go into the Inn. On the second floor, Chicago Green tells you about an auction of rare items that is rumored to be somewhere in town. Unfortunately, he doesn't know where or how to take part.

Don't worry, we'll get to the auction later. Go back to the first floor and take the ladder down. Exit through the doorway across from the ladder to enter the Lamb Chop. Master John, the man behind the counter, says that everyone comes there. That's something to keep in mind for future reference. Go back to the bottom level of the Inn and take the door next to the ladder this time. You'll find yourself in the Underground Path. You'll be in the Asuka Sewers. This will give you a nice head start on equipment and items, since the 50 BIT you got from the Digimon Battle with Tamer Genji just isn't going to cut it.

Don't worry about the other chest you can see from here. You can't get to it until quite a bit later. After getting the chest go back to the Underground Path. In the park you'll find Jake and Grandma Beth, who want to become Digimon. This little revelation is actually important for later, so you might want to keep it in mind.

But the reason you're down here is the Yellow Cruiser. Enter the building with the yellow roof. Talk to Divermon behind the counter first. So thaaaaat's what ol' man Genji was talking about. A Folder is a set of 40 cards that you put together in order to Card Battle. Up to four copies of the same card can be in a set. Junior is thoroughly confused by all of this, so Divermon has him watch a quick snippet of a game at the table.

It'll probably seem a bit confusing, but not to worry. You'll get the hang of it with a little practice. It's not a very powerful folder, but it's a start, and it can beat any of the players in here right now. Cardmaster Ken is standing behind the counter and tells you the basic rules of cards, if you feel like listening to him: "Card Battle" This is fighting by means of a card game.

Create your own deck from over cards and battle with other tamers. You can own up to nine of each. There are two types of cards: Program Cards and Digimon Cards. There are two numbers on this card: AP and HP. AP is attack power and HP is hit points. When HP is zero, that Digimon will go tot he trash. There are different effects for each card. Read each card for information about it's effect.

Folders are required to battle. You can put up to four of the same card in a single folder. Select a folder before the battle, which will be your deck. Once you choose, the battle begins.

One set is comprised of six phases. I will now explain each of the phases. Whoever draws Calumon will go first. If you cannot draw six cards in this phase, you lose. During the battle your hand can have 10 cards max. Continue switching turns until both players pass. There are certain PG Cards you cannot use here. You can summon up to six to the field. All PG Cards can be used here. Winner is decided by comparing the AP and HP points.

The one with zero HP is the loser. That is the end of one set. The winner of two sets wins the battle. You get a booster pack if you win. Champion Digimon: one point. Ultimate Digimon: two points. Mega Digimon: three points. The total amount of the combo cards will be added. If there are more than four, there is a bonus. Boosters contain cards. You can receive boosters if you win against tamers.

There is also a rumor that a particular Digimon has them. If you defeat Cardmon you can get boosters. It may hide in the trees or water. When you use it after an opponent's PG Card, you can trash that card before it executes. It is a powerful card, so if you get it, but it in your folder. The rumor is that some tamer has it. Look for it and get it! You still can't Card Battle the four people around the table, so it's back out to the city.

Go to Smith's Shop. Talk to him twice to get him to let you buy stuff. Press Circle when you're perusing his wares to change the display at the bottom of the screen from a description of the item to a listing of the item's effect on each Digimon. You'll want to get the best defensive equipment you can for all body parts except for shields. NEVER buy shields except in a few cases. Don't get something slightly less effective just because it's cheaper.

In the long run it's not worth it. Also, instead of getting a weapon and a shield you want to get two weapons. I've found that in this game, attack power goes a lot farther than defense. I recommend focusing on one Digimon at a time. Trick out the first Digimon you plan on leveling. By the time that one hits level 5 the magic level here it should be just about fully equipped.

If you have enough BIT to just buy everything for your next Digimon which you probably won't great. Otherwise transfer all the equipment you can from the Digimon you equipped to the one you're now leveling and use the BIT you accumulate to finish equipping the one you're using, then go back and by equipment for the last one again.

Repeat the process for your third Digimon. It's safer that way. Now that you've done all you can in the city for the moment, it's time to step out into the world. Save your game with Guardromon at the Inn and then exit the city to the south. Just go south and leave the screen. The random enemies are pretty weak, so there isnt much of a threat there. There's also an old woman down to the south who is questioning a hole in the ground. You'll be seeing A LOT of those holes throughout the game, and in time you'll come to know just what they are.

But that's neither here nor there at the moment. We're just here for the random battles and the Power Charge. To get the Power Charge start up the path just south of Leomon's Gym. Wind your way upwards until you see the roof of the Gym. Climb up the ladder to the roof, then take the next ladder down to the chest.

I highly recommend raising all three of your partner Digimon to level 5 so they each have access to their Champion form. Doing this now will make a great deal of difference in the battles to come. For the first couple of levels just run around Central Park fighting random battles. You get there by going east from Central Park. Just proceed east one more screen. The Digimon here give about twice the experience as those in Central Park, and you don't have to worry about a Vegimon or a Gizamon popping in and spoiling your fun.

There's a girl who will Digimon Battle you in this area, but you don't want to do that right now. There is also some treasure here that you'll want to pick up since you're in the area. Follow the trail through a clearing, and go north at the intersection. The path will turn east and at the end of it is a chest. Open the chest for a Buckler.

Well, that's money in your pocket. Make sure you go back and forth between here and Asuka City regularly to buy more equipment and keep healed up. Go back to Central Park. You'll find yourself in Plug Cape. Betamon and Vegiemon you can most likely take, in small doses, but if you wander down by the shoreline there's a good chance you'll get jumped by a Coelamon.

There's an even better chance that youre not exactly a match for one of those at this point. Walk down the path and approach the kid at the bottom. This is Soccer Kid Hide. As you near him you see him kicking the tree in front of him and complaining because Cardmon isn't coming out. Hide goe on to explain that Cardmon is a Digimon that drops Boosters with extra cards. Unfortunately, Hide says that you need Tree Boots to kick them. He offers to tell you how to get the boots in exchange for his lost Gabumon card.

To find it, go back to Asuka City. You'll need it later. If you don't have enough extra cash right now, don't worry about it. Go into the Inn and down the ladder. Search the end of the shelves opposite Fusssy Freda to find Hide's lost Gabumon card.

Now, if you've got all three of your partners up to level 5 and they're fully tricked out on equipment, you should have the Charisma necessary to do a couple more things here that you couldn't before. First, head back to the Yellow Cruiser. For a bit of an edge I recommend you do two things. Second, open a Booster Pack with Divermon as soon as you win it. This will give you the cards to edit your deck between battles, making each successive one easier than the last.

It should be noted that you can duel each one multiple times. It's easy with the Practice Folder. Like Steve, Gloria only has some lower level Digimon. The best one I saw was a Kotemon. The only real kink is that if she can get three Patamon out at once she can summon MagnaAngemon. You may lose the round she does that in if you're just playing with the Practice Folder.

The good news is that she can only do that once. Still, she's not too hard even with the Practice Folder. The vast majority of his force will be through summoning. Another simple battle, as the deck level would indicate.

He never even had 10 AP on the table at one time. This time there isn't anyone barring your entrance. Item Freak Ken tells you that this is the place where all the item freaks gather. Walk over to the desk and talk to Ponchomon twice. The first time he'll welcome you, and the second time he gives you the El Dorado ID. This is a very nice item. Later on it will let you access auctions and the Black Market and Heavy Arms shops.

But more on that when the time comes. Walk over to Rapper Mike and talk to him. You'll flash him your El Dorado ID and he'll let you past to the ladder, which you can go down to meet the rest of the El Dorado folks. Talk to them if you'd like, but there isn't anything more to do here right now. The door at the bottom leads toy he Water Tunnel, which in turn leads to the Cargo Tower. You can't do anything at either of those locations at the moment, either.

Now it's time to finish prepping for our journey into the world. There are a couple of quests and some Digimon Battles to take care of. Leave Asuka City for Central Park. Talk to her twice to Digion Battle her. She starts out with Betamon, then uses Vegiemon, and finishes with Kiwimon.

You will most likely go through two Champions in this battle unless you have a stock of Power Charges, as Kiwimon hits very hard for this stage of the game.

Lead off with a Digimon other than your strongest. Hopefully that partner can take down Betamon. If you're hurting, either use a Power Charge or switch out you Digimon. Play Vegiemon just like Betamon, but make sure that you have around HP when you take down Vegiemon.

Kiwimon comes in and can hit for over points of damage, and if he gets the first hit on a sorely wounded Digimon it could easitly be a KO. True to his word, he tells you about the Tree Boots. It turns out that in order to get them you have to become friends with Veemon. Unfortunately, Veemon is't all that easy to find. Talk to Hide again and he'll tell you that if you want to find out about Veemon you need to go where people meet.

But before we go there, we have another errand to run. Return to Central Park. Oh, and if you put the Gabumon card in your deck like I suggested you do earlier, you'll still have it. You'll find yourself on Shell Beach. Quaint, peaceful, and infested with Digimon just waiting to steal your lunch money. Betamon and Vegiemon inhabit the grassy area, and Gizamon have the run of the beach. Go southwest a little ways until you see a metal bridge. Cross said bridge, go down the sandy ramp, and follow the beach southeast until you run into an old guy fishing.

His name is Tai Kong Wang. Talk to him twice and he'll offer to make a fishing pole for you if you bring him a pole, string, and a hook. Now would be a grand time to go back to Asuka City. Talk to Waitress Debbie, and she'll tell you that she saw Veemon the other day. He was looking for something at Wind Prairie.

She wonders if he's still there, and if he'll play with her next time. Now save at the Inn and head out to the West Wire Forest.

Take the next turn it goes west to an open area where you can Card Battle Tamer Catherine by talking to her twice. This means that she'll usually have at least four out a round, and it's not uncommon for her to fill her side up with six. All it really takes to beat her is a few moderately powerful Digimon, or one really powerful one Divermon. If you talk to her twice she'll Card Battle you to prove that she's still at the top of her game. She's quite confident.

Almost every Digimon in Lucia's deck has a 2 in one stat, if not both. She also has a couple of more powerful cards. In addition, if she can get three Goburimon out onto the table she'll summon Etemon for a quick boost. Just to the south is an Inn where you can rest. It's a bit more expensive than Asuka City, but it's also a heck of a lot handier. The Guardromon is upstairs by the girl rambling about her Veemon. If you go downstairs in the Inn you'll find a boy who's searching for Bakemon, but can't find him.

He also says that he sees ghosts here, acting like normal Digimon. He's quite scared. The funny thing is, if you run around the place you'll find no such ghosts.

Is the kid just crazy? Maybe, maybe not. It's something to keep in mind. Go back outside and to the north along the path, past the sign. You'll find yourself in a wide open area. To the north is a ramp up, and Tamer Robert is at the top and will Card Battle you. It also packs some Digivices and Blue Removes. You need some Champions for this fight, and some Assault and Protect Armors wouldn't hurt, either. Hopefully you've been opening Booster Packs as you've been winning them.

The dirt area by the entrance is where the Dokugumon hang out. Farther in the path is obscured by overhanging trees, and is inhabited by wandering Goburimon. Through the trees is the entrance to the Protocol Ruins. Just stay to the south end of this place for now. You want to fight Dokugumon until you get a Spider Web.

That's what you'll use for the line of the fishing rod. This is also a good opportunity to level your digivolutions, particularly if you started with Patamon. At skill level 10 Angemon learns Small Heal, which you want as soon as possible. Just be careful, as Dokugumon's attack can poison you're Digimon, and the amount of HP you lose do to poison each round far exceeds the damage you take directly from Dokugumon's attack. Make sure to keep your HP high, and you might want to carry some Antidote Disks just in case.

When you have a Spider Web and are satisfied with your levels and such, go back to the East Wire Forest. Go down it and walk over and talk to the Divermon floating in the lake. There's something stuck in his throat causing him a great deal of pain. Junior pulls it out, and lo and behold it's a Red Snapper! It may not seem like much but it's the final component for the finshing rod. If you talk to the Divermon again he'll invite you to come over to Duel Island sometime, where his friends will Card Battle you.

Now that you have all the parts for the fishing rod you can return to Tai Kong Wang at Shell Beach and have him build it for you. But we don't want to to that quite yet. Instead, go back up the ladder and cross the bridge. Go south, then west following the path.

At the large clearing cut east again, then take the winding path north, and jog east at the end to reach the WInd Prairie. He's feeling lucky and wants to Digimon Battle.

It also has good speed, which allows it to evade your attacks and get two turns in a row on occasion. All that said, it still isn't much of a fight. I had him beat in three hits with Dinohumon on a level 8 Kotemon. Talk to him, and it seems that Veemon's all about playing with you. Junior interrupts him and says that he just wants the Tree Boots. Veemon's fine with giving Junior a pair, but only if Junior plays with him. If you find him, you'll get the Tree Boots. If you leave the Kicking Forest without finding him, you lose and Veemon will go home and eat.

Veemon runs off into the Kicking Forest, and Junior counts to ten and follows him. Just run around the first bunch of trees south of the entrance while pressing the X button. Veemon's hiding about halfway down. Then go back out to where you found Veemon on the Wind Prairie and he'll be waiting again.

After you find him he takes you back out to the Wind Prairie and gives you the Tree Boots. Then he goes home to eat. You, on the other hand, need to go back to Shell Beach to get that fishing rod built.

Here's a quick explanation of how to use the Tree Boots. Go up to a tree and press the X button to kick it. A radar will pop up and show you how close you are to Cardmon, or you'll be attacked by a Digimon, such as Woodmon. If the radar's purple, you're way off. If it's blue you're getting closer, and if it's pink you're a tree or two away from a Cardmon.

It changes back to Wang in a second. The game's a tad inconsistent here, it seems He has you wait a minute while he makes what is in his opinion "the best fishing pole ever.

When you press the X button when there's a fishing pole icon over Junior's head you'll start fishing. A green and blue horizontal bar will appear with a cursor moving quickly back and forth over it. If you stop the cursor in the blue area you'll fish up a Cardmon. If you stop the cursor in the green area you'll fish up a Digimon that differs depending ont he area.

In the beginning areas you'll catch Coelamon, but that changes in other areas. Fighting Digimon you fish up is THE fastest way to gain experience and level up your Digimon in the game, at least for a very long while.

Now you should go back to Asuka City, open any Booster Packs you've accumulated, rest and save before heading out on the next leg of your journey. Your destination will be Wind Prairie. Go up it and enter the cave. Partway up the ramp you'll see a guy standing around. This is Tamer Chris and he's just raring to Digimon Battle you. Be a sport and don't disappoint him. I recommned using magic techs or a DNA Digivolve to take care of him.

Yanmamon is your final opponent, and isn't bad at all. It hits about as hard as Flymon but isn't quite as fast. Thankfully neither Flymon nor Yanmamon have an evade rate as high as Kuwagamon's. Gatomon will charge you 16 BIT per Digimon, but by now you should have enough that the price won't be a problem.

If you can't afford a complete upgrade, just upgrade the weapons of your main Digimon, and get everyone new armor. If you don't have enough BIT for even that, then go out and fight until you get it. Charming Elle is here worrying where Marie is. This isn't actually something you can do anything about, so just leave Zephyr Tower. The tower by her is Gale Tower.

In it you'll see a sleeping Airdramon. You can't do anything with him right now, but he's very important later in the game. Go back to the main drag and continue on your way through town. Enter Seiryu Tower. Go ahead and save your game. Go up the steps. They're spying on Digimon Online. On the upper floor by a doorway you'll meet Repeating Tom, who tells you that Seiryu Leader is training at the Protocol Ruins.

There's nothing yet in the room through the doorway beside him. Since that's everything we can do here at the moment let's go to Protocol Ruins to track down the Seiryu leader. You get there from the Protocol Forest. Go up the trail and then turn east into the woods.

You have to navigate the woods and come out the other side to get the ruins. The problem is that you can't see the path because it's covered by the trees. The only thing I can really tell you is to run around trying to find your way first northeast to the greener section of forest, and then back west and slightly north to get out of it altogether.

When you reach the other side of the forest you'll find yourself on a stone path staring at what looks like the base of a black obelisk. Cut north, go up the steps, and enter the Protocol Ruins.

First, go east and follow the path. It doesn't branch off, so you can't get lost. When you come to a set of stairs, take them to the first landing. There will be another set that lead up to Pharomon, an optional boss. He's not too tough, so we may as will topple him while we're here. He'll hit for a bit over damage a pop, but what you really have to watch out for is his Necro Mist. It does damage AND poisons you During this battle you'll lose more hit points to poison than to Pharaohmon's physical attacks.

Kotemon, Monmon, and Agumon will all perform well here. Yes, it's incredibly craptacular now, but hang onto it. We'll turn it into something truly awesome much later in the game. Anyway, after beating down Pharaohmon go back down too the landing, turn east, and drop off to the path below. Go north through the doorway and wrap around to the west to come out the other side. Seiryu Leader is in the open area just south of the doorway, with some Digimon.

When you talk to him he tells you that he doesn't fight the weak. He also says that you'll have to defeat MasterTyrannomon in Tyranno Valley before he'll fight with you. Great, another errand. Tyranno Valley is northeast of Seiryu City. The entrance is in the Kicking Forest, so let's be off. To get out of the Protocol Ruins, jump off the ledge to the south and make your way east and south.

When you're all set, we'll pick thinks back up at the Kicking Forest. Climb up it and continue east. Climb the next ladder you find, then go north into Tyranno Valley. Anyway, go north and climb the ladder. Take the north ladder again. Go west, north across the wooden bridge, west across another bridge, then wind your way north and east along the path until you reach another ladder. MasterTyrannomon is at the top sitting on a throne. Talk to him to challenge him. The problem is, he most likely will do more damage than you will.

High defense and Fire tolerance are definite bonuses here. You might want to use a Spider Web, if you have any, to slow him down a bit. At the very least it'll stop him from getting multiple attacks in a row, and at best it'll give YOU a double attack every now and again.

Like the Old Wand this isn't the greatest weapon in the world, but we'll fix that later, so you'll want to keep it around. For now, though, it's time to go back to Seiryu City and have a showdown with Seiryu Leader. Oh, and make sure you get a TNT Ball from a wandering Triceramon on your way out of the valley if you don't already have one. When you're all set, climb the stairs in Seiryu Tower and go through the south door on the top floor.

Seiryu Leader is alone on the balcony. Veemon: Here, take the Tree Boots! Kite: Cool! Thanks, Veemon. I got the Tree Boots! Veemon: Good for you! OK, I'm going home to eat! Let's play again sometime. So, the Tree Boots. Walk up to one of these palmtree-looking dealies and hit X. There's a very satisfying 'thunk' sound effect that plays as we kick the tree, and then this radar pops up. It's kinda like an FOE monitor, for those who are familiar with the Etrian Odyssey series; for those readers that aren't, it's a proximity radar.

Purple like this means that there's no Digimon in nearby trees And now we're using Headbutt to find Pokemon in trees. You should have told me we were playing Silver version. Fuck yeah Silver version best version There's also a blue-ish color where there's a Digimon nearby, but not in the current grove of trees, or whatever.

It's not an exact science. Just go around kicking trees until you find something. Nine times out of ten you'll run into a Cardmon. These weird things have Cards spinning over their heads. They look like floating exclamation points. They're also pretty damn powerful - they give good EXP, and almost always drop a Booster Pack item for you the B series; the A series you get from beating Tamers in Card Battles when you beat them.

Still, for right now they're a little too strong to comfortably fight - and besides, I'm doing my level best to avoid the Card game anyway, so it's not like not fighting them will hurt my chances. Translation: "I'm a little bitch, Giver.

Or, in other words, a pole, a string, and a hook. Yeah, it's time to stroll back to Central Park and get ourselves a Fishing Pole. Yeah, the game screwed his name up. They fixed it quickly, though. Tai Kong Wang: Of course, it's only a matter of opinion! Use this fishing pole I made, and you'll catch big fishes!. OK, here you go, boy! Kite: Huh?! Thanks, Pops! I got the Fishing Pole!

Tai Kong Wang: Ho ho ho ho ho. Well, good luck. Really throwing a lot of text errors at us in quick succession, aren't they? All I'm seeing is innuendos. So, fishing! This gimmick is going to be either your best friend or a colossal nightmare. Regardless, when you're running around and you spot a body of water, head over to it; anywhere you can fish, this little icon will pop up over Kite's head.

Kite will cast a lure and the microgame begins; that little bar start moving left and right. If you hit X and stop it over a length of blue bar, nothing happens. But if you stop it over the yellow You'll fish up a Cardmon! These ones have the booster pack behind them, so they actually look like little blue fish. It's pretty neat. The first problem with fighting aquatic Cardmon at our level is that they're stupid strong; roughly twice the strength of the tree-dwelling Cardmon, if the EXP and BIT rewards are any indication.

Second, the longer the battle drags out, the more likely you're going to get cursed. Cardmon has a chance of inflicting this ailment with every attack, and it's not pleasant. The amount decreased ranges from 1 to 20 - I got lucky here and only lost two points of strength. Still, that just means that the longer you go on fighting, the more likely you're going to get cursed. They also hit pretty hard, too - Angemon took damage from one attack. Cardmons don't play So I switched out to Renamon, see if her Thunder Bolt would do more damage it wouldn't; every Cardmon has a flat 3 in every stat across the board.

No weakness hits? This proved to be unwise. But hey, now I get to talk about Blasting! See that little bar underneath Renamon's HP gauge, the one that's been slowly filling up across the screenshots? That's the Blast Gauge. As your Digimon takes damage, it'll fill up according to the amount taken. Renamon Blasted first because of her low defenses. In regular play, you'll rarely ever Blast.

That's because the Blast Gauge resets every time you load a saved game. That being said, since I'm using savestates, it doesn't empty for me. Blast Digivolution looks pretty damn cool, even if it's the exact same as regular Digivolution only with flames. When your Digimon Blast Digivolves, it Digivolves to the next rank up.

Blasting when the Rookie is results in a Champion Digimon, an Ultimate, and 20 and up a Mega. Blasting above level 40 does weird things, but I've never actually seen what happens because I've never played the game that far. Renamon, in this case, Blasts to Taomon. Crouching Tao, Hidden Mon. When Blasted, your health refills to full and you have access to the Signature Technique of that Digivolution.

Just in case, it costs no MP to cast. I got lucky, here. Cardmon had already taken about damage, so the extra managed to kill it. Angemon did learn Double Guard from the fight, though, so it's not all bad. Still, aquatic Cardmon are definitely out of my league for now. Go grind off of them. Do it. I'm thinking for now Renamon will be staying a glass cannon for extra Blasting capabilities , and Patamon and Kotemon will be acting as the magical and physical tanks respectively.

It's not perfect, since ideally Patamon would be able to hold his own in a fight, but beggars, choosers, etc. Beggers CAN be choosers if they got the balls to make it happen. As for fishing, there's one more thing I forgot to mention. Say your bar lands on the green marker. If that happens Mistakes may have been made at this point.

If you land on green, you fight a wild Digimon. Said Digimon are usually pretty damn strong, and are the best places for grinding. That being said, Divermon is classified as an Ultimate.

I barely have Champions. My reaction when this happened and I was suddenly staring at a Divermon: "Oh fuck oh fuck oh fuck what do I do what do I do! Let's not speak of that series of unfortunate events ever again and instead go back to Wind Prairie and head up this ramp okay cool. I will never let you live it down. That hole in the wall actually leads to the next city, and our current destination: Seiryu City. This guy's a Tamer, and we all know what that means.

Tamer Chris: It would be a waste if I didn't fight! All right then! Digimon Battle! He starts off with a Kuwagamon with frankly ridiculous speed. Normal Digimon might have trouble hitting him. Angemon, however, is our dedicated bugswatter, so down goes Kuwagamon in one shot.

Next up is a Flymon, and it's also pretty fast, so it might be difficult to hit. Oh wait no, Angemon one-shots it. These names. It's a green Yanmamon, but it doesn't last any longer than the other two did.

The thing is, all of Tamer Chris's Digimon share a crippling weakness to the Wind element, and Angemon has Wind-based techs. I'm also probably a little higher-level than I should be, but fucked if I'm playing by this game's rules regarding difficulty curves.

Good boy. Your approval fills me with shame. After I finish crushing Tamer Chris's hopes and dreams, we're gonna head in here. Welcome to the Zephyr Tower. However, there isn't a Guardromon nearby, so you can't actually save your game. There is a Divermon, for all the good that does us. Charming Elle: I'm worried because she's such a crybaby. Still, it's all good, I have BITs to spare.

Or, at least, I did until I went on a shopping spree to get all the new gear. I had enough money between my incessant grinding and selling all my old stuff to get everyone a full upgrade except a second weapon upgrade for Renamon, so right now she's holding a dagger in one It's all very bizarre. Now that I've proved I'm fiscally irresponsible, let's cross the road. Good thing we don't need food or water, otherwise that would be a problem.

Oh hello there. I'll tell you what you shouldn't do: Talk to Giver? You shouldn't go into Gale Tower because there is a sleeping Airdramon in there and that thing has teeth as big as our arm. I'm sure everyone's heard the saying by now: meddle not in the affairs of dragons, for you are crunchy and go well with ketchup. But I taste bad. I'm too spicy.



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